To add to the collection, here's a random thing you can do in neutrino.cpp. Its nothing much but just that added touch that gives you the satisfaction of actually seeing your code working on-screen:
Adding Welcome Text on Neutrino Start
Find the following coding (its around line 3533):
Code:
if (!ucodes_available())
{
/* display error message */
DisplayErrorMessage(g_Locale->getText(LOCALE_UCODES_FAILURE));
/* show network settings dialog */
networkSettings.exec(NULL, "");
}
Directly underneath it, add:
Code:
// Display Welcome Banner
ShowHintUTF(LOCALE_MESSAGEBOX_INFO, "Welcome to Commando v6!");
Using the above method, you don't have to play around with the locals.h and locals_intern.h Hidden Content
Compile the file and flash the new creation to your box. Upon Neutrino starting, you'll get a brief message on screen saying: "Welcome to XXX". Its best if you already have the uCodes and network set up at this point so it doesnt look too ugly with all the different menu's popping up Hidden Content
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